"Sibaaqun" Edukasi Pengenalan Huruf Hijaiyah Melalui Permainan Papan

Moch. Tryandi Budiman Sasmita, Samuel Gandang Gunanto, Pandan Pareanom Purwachandra

Abstract


The world of children is identical with a games or playing. Children learn by playing or by playing a game. But as time goes on, many games have more negative effects on children. The creation of works with the title "Sibaaqun Educational Media Introduction to Hijaiyah Letters and Islamic Literature through the Board Game", has the purpose of conveying knowledge of Islam and introducing the Hijaiyah letters to children through board games. The creation of the work of this board game intends to reduce the negative impact that children receive when playing. By making a game by inserting education in it, and also how to make the game run is non-boring. With the creation of this work, children can learn by playing. Children will get Islamic education in a board game.

Keywords: board game, Hijaiyah letters, Islamic games, children's games


Full Text:

PDF

References


Costikyan, Greg. 2013. Uncertainly In Games. The MIT Press, Cambridge

Hariyono, Rudy, & Idel, Antoni. 2005. Kamus Lengkap Inggris-Indonesia dan Indonesia-Inggris Plus Idiom. Gitamedia Press

Latif, Mukhtar, et al. 2013. Orientasi Baru Pendidikan Anak Usia Dini: Teori dan Aplikasi. Jakarta: Kencana Prenada Media Group

Nutbrown, Catchy & Clough, Peter. 2014. Early Childood Education, History, Philosophy, and Experience, Edisi ke-2. Pramono, Adhya Utama Larasati. 2015. Yogyakarta: Pustaka Belajar

Prensky, Mark. 2012. From Digital Natives to Digital Wisdom. New York.

PrimaPena, Tim. Tanpa tahun. Kamus Besar Bahasa Indonesia. Gitamedia

Susanto, Ahmad. 2011. Perkembangan Anak Usia Dini. Jakarta: Kencana Prenada Media Group




DOI: https://doi.org/10.24821/jags.v5i2.3033

Article Metrics

Abstract view : 0 times
PDF - 0 times

Refbacks

  • There are currently no refbacks.




Copyright (c) 2019 Journal of Animation & Games Studies

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Journal of Animation and Games Studies (JAGS) - ISSN 2460-5662 (print) || 2502-499X (online)

Visitor Number  : View JAGS Stats